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Showing posts with label VIDEO GAME. Show all posts
Showing posts with label VIDEO GAME. Show all posts

Thursday, February 10, 2011

NEWS - ICONIC "GUITAR HERO" VIDEO GAME GETS THE AX

Iconic 'Guitar Hero' Video Game Gets The Ax

Game Had Run Of More Than 5 Years

POSTED: 3:38 pm CST February 9, 2011

These days, guns are more popular than guitars, at least when it comes to video games. The company behind "Guitar Hero" said Wednesday that it is pulling the plug on one of the most influential video game titles of the new century. Activision Blizzard Inc., which also produces the "Call of Duty" series, is ending the "Guitar Hero" franchise after a run of more than five years. The move follows Viacom Inc.'s decision in November to sell its money-losing unit behind the "Rock Band" video games. Harmonix was sold to an investment firm for an undisclosed sum. Harmonix, incidentally, was behind the first "Guitar Hero" game. Activision's shares tumbled after the announcement, but investors appear more concerned with the company's disappointing revenue forecast than the demise of the rocker game. As far as investors go, discontinuing an unprofitable product isn't the end of the world, even if "Guitar Hero" fans disagree. "In retrospect it was a $3 billion or more business that everybody needed to buy, so they did, but they only needed to buy it once," said Wedbush Morgan analyst Michael Pachter. "It's much like 'Wii Fit.' Once you have it, you don't need to buy another one." "Guitar Hero" was iconic and often praised for getting a generation weaned on video games into music. But its end after a mere half a decade is a big contrast to other influential video game franchises, such as the 25-year-old Mario series from Nintendo. "Call of Duty" first launched in 2003, two years before "Guitar Hero." In a conference call, Activision said its restructuring will mean the loss of about 500 jobs in its Activision Publishing business, which has about 7,000 employees. But the company's overall work force numbers are not going to change much because it is hiring people elsewhere. Activision did better than expected in the fourth quarter, which ended in December, but that already was anticipated. After all, it launched "Call of Duty: Black Ops" in November. That game, which is mostly set during the Vietnam War, made $1 billion after just six weeks in stores. Its latest "World of Warcraft" game has also been doing well. Bobby Kotick, Activision's CEO, said the company's big franchises "have larger audience bases than ever before and we continue to see significantly enhanced user activity and engagement for our expanding online communities." Revenue from so-called "digital channels" - that is, downloads, subscriptions and extra game content sold online - now accounts for 30 percent of the company's total revenue. Activision said Wednesday it lost $233 million, or 20 cents per share, in the latest quarter, compared with a loss of $286 million, or 23 cents per share, in the same period a year earlier. Net revenue fell to $1.43 billion from $1.56 billion. Its adjusted earnings of 53 cents per share were better than last year's 49 cents and beat analysts' expectations of 51 cents, according to FactSet. Revenue that's been adjusted to account for games with online components was $2.55 billion, up slightly from $2.50 billion a year earlier and above analysts' $2.25 billion forecast. For the current quarter, which ends in March, Activision forecast adjusted earnings of 7 cents per share, and adjusted revenue of $640 million. Analysts are looking for earnings of 10 cents per share on higher revenue of $771 million. Activision Blizzard also said its board authorized a new $1.5 billion stock buyback plan. And it declared an annual dividend of 16.5 cents, an increase of 10 percent from the dividend it issued in February 2010, its first ever. Shares of the Santa Monica, Calif.-based company, which is majority-owned by France's Vivendi SA, tumbled 87 cents, or 7.4 percent, to $10.82 in after-hours trading. The stock had closed the regular session down 19 cents at $11.69. Game industry analysts have long lamented the "weakness in the music genre," as they call it - that is, the inability of game makers to drum up demand for the products after an initial surge in popularity in the mid-2000s. Music games are often more expensive than your typical shoot-'em-up game because they require guitars, microphones and other musical equipment. While extra songs can be purchased for download, this hasn't been enough to keep the games profitable.

Monday, January 17, 2011

NEWS - TWEENS GAME TOPS ITUNES LIST , UNSEATS ANGRY BIRDS

 omg...if i only knew CODING and PROGRAMMING! 
ive had the idea to create an app, for a while, i see the trend...i just dont know how to make what i see into anything anyone else would want...ARGH!
 Daniel, this is like what i tell you! find YOUR niche, and go for it! whats stopping you? you have the sky as your limit! you can do ANYTHING!  Mamma

Tween's Game Tops iTunes List, Unseats Angry Birds
Robert Nay, 14, Creates Hottest Free Game in App Store

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Watch out, Mark Zuckerberg. A new programming prodigy is hot on your heels. 
But he isn't based in Silicon Valley or any of the country's other high-tech corridors. He lives in Spanish Fork, Utah. Oh, and one more thing: he's just 14 years old. 

Robert Nay is only in the 8th grade, but over the past couple of weeks, an iPhone application created by the young computer whiz has become one of the hottest smartphone applications around.

During the past two weeks, his free game "Bubble Ball" has been downloaded more than 2 million times. Last week, it nabbed the #1 spot on the list of free games in Apple's iTunes store, knocking the ever-popular "Angry Birds" game to #2. 

"I was pretty astonished," Nay said about the game's success. "When I released it, I didn't think it would do so well." 

Nay's mother, Kari Nay, said that like most young teenagers, Robert and his friends enjoy playing games on their iPods. But Robert started building a game of his own after a few friends suggested he give it a try.



"Since they know Robert's good with computers, they suggested he make one," she said. 
 
Robert, who built his first website in the 3rd grade, said, "why not?" 

He did some research in the public library and found a program, Ansca Mobile's Corona SDK (software developer's kit), that would help simplify the task. 

For more than a month, Robert spent a couple of hours each day on the game, ultimately writing more than 4,000 lines of computer code, his mother said. 

Kari Nay said she helped him design some of the puzzles in the game, but he came up with the concept and did everything else on his own. 

According to its App store description "Bubble Ball" is a "fun, new physics puzzle game, where you will test your ingenuity and thinking skills to get the bubble to the goal." 

Robert said he enjoyed creating the game, which was somewhat inspired by features of his own favorite iPod games, but it wasn't always smooth sailing. 

"There were some times when I felt like, 'can people seriously do this?' It seemed impossible," he said. "But then there were times when things just worked and I'd be like 'maybe I can actually do this.'"